Mapping Images onto Surfaces Overview
Mapping an image onto geometry, also known as texture mapping, involves overlaying an image or function onto a geometric surface. Images may be realistic, such as satellite images, or representational, such as color-coded functions of temperature or elevation. Unlike volume visualizations, which render each voxel (volume element) of a three-dimensional scene, mapping an image onto geometry efficiently creates the appearance of complexity by simply layering an image onto a surface. The resulting realism of the display also provides information that is not as readily apparent as with a simple display of either the image or the geometric surface.
Mapping an image onto a geometric surface is a two step process. First, the image is mapped onto the geometric surface in object space. Second, the surface undergoes view transformations (relating to the viewpoint of the observer) and is then displayed in 2D screen space. You can use IDL Direct Graphics or Object Graphics to display images mapped onto geometric surfaces.
The following table introduces the tasks and routines covered in this chapter.