Volume

Figure D-18: Visualization Browser with Volume Properties Displayed

VizBrowserVolume.gif

These properties control volume object visualizations. For each property, the type of control and the values that can be assigned are listed, along with the property identifier and allowed values for use by the iTools Procedural Interface. For a description of how a particular control is used, refer to Property Controls.

Table D-48: Volume Properties 

Interface:
Property Name
Control Type: Values
API:
Property Identifier
API:
Allowed Values

Display Scale

Set the display scale for the selected volume.

Select Display Scale Bottom/Top → Edit

displayscale.gif

None

None

Color & Opacity Table 0

Color: By selecting Edit Color → Table Edit access the color table to manipulate plot color values

paletteeditor.gif

Note - To edit the opacity only in the editor, uncheck the R, G, and B boxes in both the Modify and Display rows. Edit the remaining line by clicking on and dragging the line in the window. Click OK when finished.

None

None

Color & Opacity Table 1

Color: By selecting Edit Color → Table Edit access the color table to manipulate plot color values.

None

None

Subvolume

String: Edit SubVolume Extents.

EditSubVolumeExtents.gif

None

None

Auto render

Boolean: Automatically render the volume each time the window is redrawn? Choose True or False. Default = False

AUTO_RENDER

0 (Do not auto-render)

1 (Auto-render)

Quality

String List: Quality of the volume. Choose between these values:

  • Low (texture maps)
  • High (volume)

Default = Low

_RENDER_QUALITY

0 (Low--default)

1 (High)

Boundary

String List: Boundary around the volume. Choose between these values:

  • Off
  • Wire frame
  • Solid walls

Default = Solid walls

RENDER_EXTENTS

0 (Off)

1 (Wire frame)

2 (Solid walls--default)

Boundary transparency

Number: Percent transparency of the boundary around the volume (wire frame or solid walls). Move slider to change value.

Default = 90

EXTENTS_TRANSPARENCY

Integer from 0 to 100.

Render step X

Number: Stepping factor through the voxel matrix in the x direction.

Default = 1

X_RENDER_STEP

Floating point

Render step Y

Number: Stepping factor through the voxel matrix in the y direction.

Default = 1

Y_RENDER_STEP

Floating point

Render step Z

Number: Stepping factor through the voxel matrix in the z direction.

Default = 1

Z_RENDER_STEP

Floating point

Extents color

Color: Color for the volume. Click to choose from the default color palette, or specify RGB values.

Default = [0,0,0] (black)

COLOR

3D integer array of the form:

[R, G, B]

Each color value may range from 0 to 255.

Ambient color

Color: Choose from default color palette or specify RGB values.

Default = [255, 255, 255] (white)

AMBIENT

3D integer array of the form:

[R, G, B]

Each color value may range from 0 to 255.

Composite function

String: Choose composite function.

Default = Alpha Blending

COMPOSITE_FUNCTION

0 (Alpha--default)

1 (MIP--Maximum intensity projection)

2 (Alpha sum)

3 (Average)

Acceleration hints

Boolean: Use acceleration hints? Choose Enable or Disable. Default = Disable

HINTS

0 (Disable acceleration hints)

1 (Enable acceleration hints)

Interpolation

String List: Set interpolation type. Choose between these values:

  • Nearest neighbor
  • Trilinear

Default = Nearest neighbor

INTERPOLATE

0 (Nearest neighbor--default)

1 (Trilinear)

Use lighting

Boolean: Use lighting? Choose True or False. Default = False

LIGHTING_MODEL

0 (Do not use lighting)

1 (Use lighting)

Voxel gradient

String List: Set voxel gradient type. Choose between these values:

  • One-sided
  • Two-sided

Default = One-sided

TWO_SIDED

0 (One-sided--default)

1 (Two-sided)

Update Z Buffer

Boolean: Update Z Buffer? Choose True or False.

Default = True

ZBUFFER

0 (Do not update Z buffer)

1 (Update Z buffer)

Skip zero opacity

Boolean: Skip zero opacity? Choose True or False.

Default = True

ZERO_OPACITY_SKIP

0 (Do not skip zero opacity)

1 (Skip zero opacity)