Volume
These properties control volume object visualizations. For each property, the type of control and the values that can be assigned are listed, along with the property identifier and allowed values for use by the iTools Procedural Interface. For a description of how a particular control is used, refer to Property Controls.
|
Interface:
Property Name |
Control Type: Values
|
API:
Property Identifier |
API:
Allowed Values |
|---|---|---|---|
| Display Scale |
Set the display scale for the selected volume. Select Display Scale Bottom/Top → Edit ![]()
|
None |
None |
| Color & Opacity Table 0 |
Color: By selecting Edit Color → Table Edit ![]()
Note - To edit the opacity only in the editor, uncheck the R, G, and B boxes in both the Modify and Display rows. Edit the remaining line by clicking on and dragging the line in the window. Click OK when finished. |
None |
None |
| Color & Opacity Table 1 |
Color: By selecting Edit Color → Table Edit |
None |
None |
| Subvolume |
String: Edit SubVolume Extents. ![]()
|
None |
None |
| Auto render |
Boolean: Automatically render the volume each time the window is redrawn? Choose True or False. Default = False |
AUTO_RENDER |
0 (Do not auto-render) 1 (Auto-render) |
| Quality |
String List: Quality of the volume. Choose between these values: Default = Low |
_RENDER_QUALITY |
0 (Low--default) 1 (High) |
| Boundary |
String List: Boundary around the volume. Choose between these values: Default = Solid walls |
RENDER_EXTENTS |
0 (Off) 1 (Wire frame) 2 (Solid walls--default) |
| Boundary transparency |
Number: Percent transparency of the boundary around the volume (wire frame or solid walls). Move slider to change value.
Default = |
EXTENTS_TRANSPARENCY |
Integer from 0 to 100. |
| Render step X |
Number: Stepping factor through the voxel matrix in the x direction.
Default = |
X_RENDER_STEP |
Floating point |
| Render step Y |
Number: Stepping factor through the voxel matrix in the y direction.
Default = |
Y_RENDER_STEP |
Floating point |
| Render step Z |
Number: Stepping factor through the voxel matrix in the z direction.
Default = |
Z_RENDER_STEP |
Floating point |
| Extents color |
Color: Color for the volume. Click to choose from the default color palette, or specify RGB values.
Default = |
COLOR |
3D integer array of the form: [R, G, B] Each color value may range from 0 to 255. |
| Ambient color |
Color: Choose from default color palette or specify RGB values.
Default = |
AMBIENT |
3D integer array of the form: [R, G, B] Each color value may range from 0 to 255. |
| Composite function |
String: Choose composite function. Default = Alpha Blending |
COMPOSITE_FUNCTION |
0 (Alpha--default) 1 (MIP--Maximum intensity projection) 2 (Alpha sum) 3 (Average) |
| Acceleration hints |
Boolean: Use acceleration hints? Choose Enable or Disable. Default = Disable |
HINTS |
0 (Disable acceleration hints) 1 (Enable acceleration hints) |
| Interpolation |
String List: Set interpolation type. Choose between these values: Default = Nearest neighbor |
INTERPOLATE |
0 (Nearest neighbor--default) 1 (Trilinear) |
| Use lighting |
Boolean: Use lighting? Choose True or False. Default = False |
LIGHTING_MODEL |
0 (Do not use lighting) 1 (Use lighting) |
| Voxel gradient |
String List: Set voxel gradient type. Choose between these values: Default = One-sided |
TWO_SIDED |
0 (One-sided--default) 1 (Two-sided) |
| Update Z Buffer |
Boolean: Update Z Buffer? Choose True or False. Default = True |
ZBUFFER |
0 (Do not update Z buffer) 1 (Update Z buffer) |
| Skip zero opacity |
Boolean: Skip zero opacity? Choose True or False. Default = True |
ZERO_OPACITY_SKIP |
0 (Do not skip zero opacity) 1 (Skip zero opacity) |



