Data Space Properties
The data space contains the data type(s) displayed within the visualization, plus the axes associated with the data. It is a transparent-walled bounding box by default. When the data space walls are not transparent, some display artifacts may be visible in certain situations. See Rendering Objects at Data Space Depth for more information.
These properties control the visualization of the data space. For each property, the type of control and the values that can be assigned are listed, along with the property identifier and allowed values for use by the iTools Procedural Interface. For a description of how a particular control is used, refer to Property Controls.
|
Interface:
Property Name |
Control Type: Values
|
API:
Property Identifier |
API:
Allowed Values |
|---|---|---|---|
| Isotropic scaling |
Scaling method. Select a method from the list. Choose between these values: Default = Automatic
Note - If this property is set to Automatic, then: |
SCALE_ISOTROPIC |
0 (Automatic--default) 1 (Isotropic) 2 (Anistropic) |
| Anistropic 2D scale |
Presentation scale factor applied along Y axis |
ANISOTROPIC_SCALE_2D |
Floating point |
| Anistropic 3D scale |
Presentation scale factor applied along Z axis |
ANISOTROPIC_SCALE_3D |
Floating point |
| Map projection |
Default = No projection (click to edit) |
None |
None |
| X Minimum |
Number: Minimum value for X coordinate of data set. |
X_MINIMUM |
Floating point |
| X Maximum |
Number: Maximum value for X coordinate of data set. |
X_MAXIMUM |
Floating point |
| Y Minimum |
Number: Minimum value for Y coordinate of data set. |
Y_MINIMUM |
Floating point |
| Y Maximum |
Number: Maximum value for Y coordinate of data set. |
Y_MAXIMUM |
Floating point |
| Z Minimum |
Number: Minimum value for Z coordinate of 3-D data set. |
Z_MINIMUM |
Floating point |
| Z Maximum |
Number: Maximum value for Z coordinate of 3-D data set. |
Z_MAXIMUM |
Floating point |
| Automatic X range |
Boolean: Automatically updates the range of X values. Choose True or False. Default = True |
X_AUTO_UPDATE |
0 (Do not automatically update) 1 (Automatically update--default) |
| Automatic Y range |
Boolean: Automatically updates the range of Y values. Choose True or False. Default = True |
Y_AUTO_UPDATE |
0 (Do not automatically update) 1 (Automatically update--default) |
| Automatic Z range |
Boolean: Automatically updates the range of Z values. Choose True or False. Default = True |
Z_AUTO_UPDATE |
0 (Do not automatically update) 1 (Automatically update--default) |
| X log |
Boolean: Determines X axis type. Choose True (logarithmic) or False (linear). Default = False. |
XLOG |
0 (Linear--default) 1 (Logarithmic) |
| Y log |
Boolean: Determines Y axis type. Choose True (logarithmic) or False (linear). Default = False. |
YLOG |
0 (Linear--default) 1 (Logarithmic) |
| Z log |
Boolean: Determines Z axis type. Choose True (logarithmic) or False (linear). Default = False. |
ZLOG |
0 (Linear--default) 1 (Logarithmic) |
| Color |
Color: Data space bounding box border color. Border Style must not be No line. Click to choose from the default color palette, or specify RGB values. Default = [ |
COLOR |
3D integer array of the form: [R, G, B] Each color value may range from 0 to 255. |
| Linestyle |
Line Style: Data set bounding box border line style. Select a line style from the list. Default = No line |
LINESTYLE |
An integer value specifying a predefined line style, or a two-element vector specifying a stippling pattern. The predefined line styles are: 0 (Solid line--the default) 1 (Dotted) 2 (Dashed) 3 (Dash dot) 4 (Dash dot dot dot) 5 (Long dash) 6 (No line drawn) To define your own stippling pattern, specify a two-element vector [repeat, bitmask], where repeat indicates the number of times consecutive runs of 1's or 0's in the bitmask should be repeated. (That is, if three consecutive 0's appear in the bitmask and the value of repeat is 2, the line will have six consecutive bits turned off.) The value of repeat must be in the range 1 <= repeat <= 255. The bitmask indicates which pixels are drawn and which are not along the length of the line. Bitmask is most conveniently specified as a 16-bit hexadecimal value. For example, LINESTYLE = [2, 'F0F0'X] describes a dashed line (8 bits on, 8 bits off, 8 bits on, 8 bits off). |
| Thickness |
Line Thickness: Data set bounding box border line thickness. Select a thickness from the list. Default = 1. |
THICK |
A floating-point value between 1.0 (the default) and 10.0. |
| Fill Background |
Boolean: Fills data space background with background color. Choose True or False. Default = True |
FILL_BACKGROUND |
0 (Do not fill background) 1 (Fill background--default) |
| Fill Color |
Color: Data space background color. Fill Background must be set to True. Click to choose from the default color palette, or specify RGB values. Default = [ |
FILL_COLOR |
3D integer array of the form: [R, G, B] Each color value may range from 0 to 255. |
| Transparency |
Number: Transparency of data space background from 0% to 100%. Fill Background must be set to True. Move slider to select a new percentage. Default = |
TRANSPARENCY |
Integer from 0 to 100. |
| Z value |
Number: Z value of plane on which to project. Edit the number to change the value. |
ZVALUE |
Floating point value |
Rendering Objects at Data Space Depth
The depth buffer is a record of the depth at which each pixel of a graphic primitive is rendered on a graphics device. This is typically used to control the visual positioning of objects in front or behind other objects. (See Controlling the Depth of Objects in a View (Object Programming) for more information on depth buffers.)
Data space walls are polygon objects that are transparent by default. In unusual circumstances when the walls are not transparent, and when another object is drawn in the same plane, display artifacts may be visible when the objects are transformed. This results from the normal competition between z-buffer and polygon rasterization operations. To avoid any display artifacts, reposition the object so that it is not in the same plane as the data space wall, or make the wall completely transparent.
