IDLgrBuffer Properties
IDLgrBuffer objects have the following properties in addition to properties inherited from any superclasses. Properties with the word "Yes" in the "Get" column of the property table can be retrieved via IDLgrBuffer::GetProperty. Properties with the word "Yes" in the "Init" column of the property table can be set via IDLgrBuffer::Init. Properties with the word "Yes" in the "Set" column in the property table can be set via IDLgrBuffer::SetProperty.
Note
For a discussion of the property description tables shown below, see About Object Property Descriptions.
Objects of this class have the following properties.
In addition, objects of this class inherit:
ALL
An anonymous structure containing the values of all of the retrievable properties associated with this object (except IMAGE_DATA and ZBUFFER_DATA).
COLOR_MODEL
A Boolean value or enumerated list item that determines the color model to be used for the buffer:
Note
See "Color and Destination Objects" (Object Programming) for more information.
DIMENSIONS
A two-element integer vector of the form [width, height] that specifies the dimensions of the buffer in units specified by the UNITS property. The default is [640,480].
GRAPHICS_TREE
An object reference of type IDLgrScene, IDLgrViewgroup, or IDLgrView that specifies the graphics tree of this object. If this property is set to a valid object reference, calling the Draw method on the destination object with no arguments will cause the object reference associated with this property to be drawn. If this object is valid and the destination object is destroyed, this object reference will be destroyed as well. By default the GRAPHICS_TREE property is set equal to the null-object.
IMAGE_DATA
A byte array representing the image that is currently rendered within the buffer. If the buffer uses an RGB color model, the returned array will have dimensions (3, xdim, ydim). If the window object uses an indexed color model, the returned array will have dimensions (xdim, ydim).
N_COLORS
An integer that determines the number of colors (between 2 and 256) to be used if COLOR_MODEL is set to Color Index.
PALETTE
An object reference to a palette object (an instance of the IDLgrPalette object class) that specifies the red, green, and blue values to be loaded into the buffer's color lookup table.
Note
Objects specified via this property are not automatically cleaned up when the IDLgrBuffer object is destroyed.
This property is registered as a user-defined property, but it is hidden by default.
QUALITY
An integer value or enumerated list item that indicates the rendering quality with which graphics are to be drawn to the buffer. Valid values are:
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Value
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Property Sheet Value
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Description
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|---|---|---|
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Low quality |
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Medium quality |
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High quality (the default) |
REGISTER_PROPERTIES
A Boolean value that determines whether to register properties available for this object. If this property is set, all properties marked in this properties section as "Registered: Yes" will be registered for display in a property sheet. This property is useful mainly when creating iTools. By default, no properties are registered.
RESOLUTION
A two-element floating-point vector of the form [xres, yres] that specifies the device resolution in centimeters per pixel. This value is stored in double precision. The default value is: [0.035277778, 0.035277778] (72 DPI).
This property is registered as a user-defined property, but it is hidden by default.
SCREEN_DIMENSIONS
A two-element integer vector of the form [width, height] that specifies the maximum allowed dimensions (measured in device units) for the buffer object.
Note
The maximum buffer dimension size is always 4096 by 4096.
UNITS
An integer value that indicates the units of measure for the DIMENSIONS property. Valid values are:
ZBUFFER_DATA
A floating-point array representing the zbuffer that is currently within the buffer. The returned array will have dimensions (xdim, ydim).
| Property Type |
Floating-point array |
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| Name String |
not displayed |
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| Get: Yes |
Set: No |
Init: No |
Registered: No |