IDLgrWindow

Superclasses | Creation | Properties | Methods | Version History

A window object is a representation of an on-screen area on a display device that serves as a graphics destination.

Note
Objects or subclasses of this type can not be saved or restored.

Note on Window Size Limits

The OpenGL libraries IDL uses impose limits on the maximum size of a drawable area. The limits are device-dependent — they depend both on your graphics hardware and the setting of the RENDERER property. Currently, the smallest maximum drawable area on any IDL platform is 1280 x 1024 pixels; the limit on your system may be larger.

Superclasses

IDLitComponent

Creation

See IDLgrWindow::Init.

Properties

Objects of this class have the following properties. See IDLgrWindow Properties for details on individual properties.

In addition, objects of this class inherit the properties of all superclasses of this class.

Methods

This class has the following methods:

In addition, this class inherits the methods of its superclasses (if any).

Version History

5.0

Introduced.

6.1

Added MINIMUM_VIRTUAL_DIMENSIONS, ZOOM_BASE, and ZOOM_NSTEP properties.

6.2

Added QueryRequiredTiles method.

Added VIEWPORT_DIMENSIONS property.

6.3

Added OnEnter, OnExit, OnExpose, OnKeyboard, OnMouseDown, OnMouseMotion, OnMouseUp, and OnResize methods.

6.4

Added OnWheel method.