Adding a Texture Map

An image file can be imported into a surface visualization to serve as a texture map: an image projected onto the surface skin in place of the default red skin.

To add a texture map to a surface:

  1. Select the surface.
  2. Select Edit → Parameters to open the Parameter Editor.
  3. Click Import File to import the image file to be used as a texture map into the Data Manager.
  4. Find the image file in the list of files in the Data Manager tree and select either a specific image channel to import, or select Image Planes to import all channels of the image.
  5. Click the Assign Data button assign_data.gif under TEXTURE. The name of the data to import appears in the TEXTURE field.
  6. Figure 12-7: TEXTURE Field in Parameter Editor

    texture_data.jpg

  7. Click OK. The Parameter Editor window closes, and the texture map appears on the surface.