Adding a Texture Map
An image file can be imported into a surface visualization to serve as a texture map: an image projected onto the surface skin in place of the default red skin.
To add a texture map to a surface:
- Select the surface.
- Select Edit → Parameters to open the Parameter Editor.
- Click Import File to import the image file to be used as a texture map into the Data Manager.
- Find the image file in the list of files in the Data Manager tree and select either a specific image channel to import, or select Image Planes to import all channels of the image.
- Click the Assign Data button
under TEXTURE. The name of the data to import appears in the TEXTURE field. - Click OK. The Parameter Editor window closes, and the texture map appears on the surface.
